Update:KoB Merged 1

Starts: 11/18 @ 15:00 Ends: 2/12 @ 14:00 CP Hours = DaysHeld/14 * 48 Max CP = 48 hours. There is no CP if you held it less than 1 day. When a vill is conquered, the delay before it can be razed uses this same formula but the delay before a village can be raised is never decreased, only increased.
 * 1) Change Plaid back to white
 * 2) 3 month round (ending before Valentines day)
 * 3) Change Rec production from 5/h to 10/h
 * 4) There is a fixed schedule for wars (see below)
 * 5) Merchants speed and Capacity significantly increased
 * 6) Warehouse Capacity increased by about 4x
 * 7) Griff's Conquer Protection Rules
 * 8) Troops Build Times: Swords to one minute jannis, & archers to 2 minutes.
 * 9) Troops Travel Time: *1.5 for all troops except Jannis which will be *3
 * 10) Smaller Map (1600x1600) with stars more condensed in the middle area
 * 11) Troop Maintenance: jannis to 1g,2f
 * 12) RS and offense/defense points lasting the whole round vs. 30 days
 * 13) Only Royals and Digs contribute to Realm rank.
 * 14) Catas do building damage
 * 15) Conquer Protection logic is now based on how long a vill has been owned:
 * 1) Royal court size is 11
 * 2) There is an in-game market for specials but it does not open until after day 7 of the round.
 * 3) No points for attacks on banished players.

War Schedule

 * 11/18 - 11/22: All Neutral
 * 11/23 - 11/29: War Week 1
 * 11/30 - 12/6: All Neutral
 * 12/7 - 12/13: War Week 2
 * 12/14 - 12/20: All Neutral
 * 12/21 - 12/27: War Week 3
 * 12/28 - 1/3: All Neutral
 * 1/4 - 1/10: War Week 4
 * 1/11 - 1/17: All Neutral
 * 1/18 - 1/24: War Week 5
 * 1/25 - 1/31: All Neutral
 * 2/1 - 2/7: War Week 6
 * 2/8 - 2/12: All Neutral