Update:Change List

REINFORCE:

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Now when you reinforce, you still control the units. The units must be fed/paid by the village they are reinforcing while they are there. During transit, the owner still feeds/pays. The owner may give the troops to the holding village or recall them at any time after the troops arrive. The village that has troops reinforcing them can boot them at any time.

STARVATION:

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When troops are starving, they will die off at a fixed rate of 10% per hour. If a village begins to starve its troops, then all units reinforcing that village are sent home.

DIPLOMACY:

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Lords will be fully in charge of declaring wars through a new Diplomacy screen. Lords, I'm still working on a few issues with this so you won't see it live for a day or two ... which won't matter since you won't have enough points to declare war for 3 days.

CEASE FIRE:

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Rates doubled... 4/day for non-members and 6/day for members.

ATTACK LIMITS:

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== You can only attack realms you are at war with and the banished realm. The lords control the war schedule.

STARTUP BOOST:

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== When you create a village, if you have no other villages (so the first vill you get at startup, or if all your vills are razed, then the first vill you drop down), you get 500 of each worker ad the worker cap on all vills starts at 500 before any buildings have been placed.

PLAYER/REALM RANKS:

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======= MP/LE/RS/WE ratios will be 30/30/20/20

SPECIALS MARKET:

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==== The specials market will be closed for the first 72 hours of the round. A player will be limited to buying a maximum of 20 specials in a 24 hour period.

CONQUER CHANGES:

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==== All defensive units (does not include workers) must die for a conquer to succeed. This is in addition to all existing conquer rules.

A player's capital can never be conquered. You must wait 30 days between changing your capital. You must own a village for a minimum of 7 days before making it your capital.

Unit CHANGES:

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= Workers: 40 DEFENSE Archers: TT 1 min, speed 60 Mongols: TT 2 min, speed 90 Jans: HP 200 Chariots: HP 300, DEFENSE 375 Catapult: Morale Loss 250

Then, after these changes x2 on all unit hit points.